Monday, December 24, 2007

The Downward Spiral pt.3

Here is part 3 to my short story The Downward Spiral. If you didn't catch the other parts they are as follows:


Part 1
Part 2



[Henri’s Quarters]

Henri sat in his quarters against a wall on the floor. He left the bridge and had immediately gone to his room. Why bother going anywhere else? He leaned against the wall, a few feet from the door with his head in his hands. He wasn't going to cry. He wasn't going to thrash about the room and tear it apart. There was no point. What could he do that wouldn't be fixed in a few seconds by the plunders of modern technology? What could he do to break the cycle

He rose from the floor with a groan and hovered to the replicator. "Whiskey" was all he said in a gruff voice.

{Synthohol is all that is available aboard Starfleet vessels. Would you like Synthohol whiskey?}, the computer replied, in a response warmer than Henri had received in days. Disgusted by the jovial reply, Russo swung a punch at the machine and heard a crack. He wasn't sure if it was the polymer on the replicator or the bones of his hand. He was numb to sensation of any kind. Without the relief of vacation from consciousness, Henri tripped back to his spot on the wall, in between his bed and the door. Sitting, Henri reached under his bed for a small, metal box.

With his legs outstretched, he slid the box in between them. The box could end this void of feeling in his pitiable life. The box could erase his apathy. Russo left the box where it was and resumed his stance, head in hands, against the wall. The pathetic lieutenant could make nothing different in life. His childhood made no mark on the world. His career in Starfleet made no one's planet a better place to be. He was in charge of power distribution of a star ship, a task that he could have automated months ago. He was a worthless cog that could be taken out of the machine with no consequence to the rest of the rushing locomotive of the crew. So why shouldn't he. Why shouldn't he take himself out of the gears of the locomotive?

Henri slapped the lid off of the box and reached for the glinting savior inside. The box could perpetuate the status quo, but without the worthless cog. Efficiency at work. Evolution in a sense. Natural Selection at its finest. The self-removal of the weak. What else could Darwin have asked for?


Henri held the Carbon-fiber Conservator to his chin and sighed. Why shouldn't he? There would be a short investigation, an open-and-shut case. No harm to anyone, just the automation of banal duties and a story to tell the new recruits; The Ops officer that went off the deep end. Even if he was remembered as a crazy and a basket-case, is being remembered as a perverted crack-pot any worse than not being remembered at all? The cold metal of the messiah at his chin was warming. His decision was made and it was time for decisive action.

Henri tensed his hand to pull the trigger, but nothing happened. Brain waves sent the message to the nerves. Nerves told the muscles to move. Tendons tightened and ligaments constricted. The broken bones of Henri's fingers slackened the muscles and nothing happened. Nothing. Just as every other moment in Henri's pathetic life, nothing happened.

Henri dropped the ancient hand gun from his limp hand to the floor beside him and replaced his head in his hands. As he sat in the dark corner, Henri Russo wept.


And that's all folks. I plan on writing some other fiction sometime soon. And for those who celebrate it, Happy Christmas.


~Mike



_\\//

Saturday, December 22, 2007

The Return of the Coen Brothers

The latest piece of cinematic art from the Coen Brothers (Fargo, The Big Lebowski) is an absolute gem. No Country For Old Men stars big names such as Tommy Lee Jones and Woody Harelson, but the stunning performances came from lesser known actors Josh Brolin (as the quick-thinking Llewelyn Moss) and Javier Bardrm (A quirky and esoteric South American assassin).

In the beginning of the film the plot is believable and rather straight-forward. As the film progresses, so many ridiculous happenings convolute the plot into something strange yet still endearing. Brolin's character finds some money that is presumably part of some illicit deal. The enforcer for the less-than-legal organization takes up the cause of chasing Brolin in an attempt to get the case back.

Another perplexing, but captivating facet of the movie is the minimalistic and peculiar nature with which the movie is directed. There is little dialog and when it is there it is... unique. No one ever really mentions anything about the motivation of the assassin, only that he means to kill Llewelyn. No one mentions where the money came from, only that it is there.

These omissions from the plot are more than just plot-holes because they allow the viewer to decide what they want to happen or what they hope will happen (and I can almost guarantee the viewer rooting for SOME character). The characters are so alluring due to the fantastic writing of the Coen Brothers and all of the aberrations that make them so unique.

The assassin, for example, carries around what appears to be an air tank with some attachment. Without spoiling anything, he uses the device for multiple purposes from punching in locks to killing people. I mean.... WHAT? An AIRTANK?

No Country For Old Men is cinematic gold. This film will gladly be added to the ranks of favourite films along with the Coen Brother's other masterpieces such as Fargo and The Big Lebowski.

~Mike

_\\//

Monday, December 17, 2007

A Cop-Out!


I have a couple writing assignments due soon so without further adieu...... a guest review! Emily Senerth writes about Jimmy Eat World's newest album Chase This Light!


I heard the Jimmy Eat World album ‘Chase This Light’ for the first time about a week ago. In the interest of full disclosure, I’ll admit that my previous experience with this band is limited to the radio play of their single ‘The Middle’ in 2001, despite ‘Chase This Light’ being their sixth album. I think someone tried to introduce me to their mid-90s stuff when they hit the mainstream, but I’d be lying if I said I was paying attention.

My first impressions of these songs after an initial run-though are as follows: This album is fairly consistent with my preconceptions of what the band would sound like. Every track is guitar-driven, with a pulsing guitar chord beating just beneath the vocals and establishing the energy of the instrumentals. Despite being perhaps the most distinctive musical element, the guitar sounds [though probably isn’t] fairly simple, but somehow is not boring. Another thing I noticed almost immediately is that, despite the band’s possible intentions, no track distinguishes itself as a single. I was pleased to observe the absence of any contrived melodic ‘hooks.’ On the other hand, the musical landscape of ‘Chase This Light’ is cohesive almost to the point of being monotonous. This is not a CD that I would seek out in a playlist of 100+ songs, however, there isn’t a song I would skip over either.

After going though the album again, I began to hear the lyrics a bit more. They are generally optimistic little snippets of life as a young, middle class, introspective suburbanite. I will refrain from using the word ‘emo’ because that label is totally played out at this point, though I’m sure some would characterize ‘Chase This Light’ that way. Overall, I wasn’t a fan of their word choice as it tended to be trite and occasionally nonsensical. Fortunately, it’s not hard to let the vocals fade into the larger sound of each track.


I found it difficult to review individual tracks because- as I mentioned before- they are by and large very similar, all being consistent with the Jimmy Eat World aesthetic. The songs best distinguish themselves when listened to side-by-side. In a close comparison, nuances in the composition are recognizable, but do not interfere with the overall continuity of the album. This is not, in my opinion, a CD of disjointed Top-40 singles produced by Pharell Williams for some token alt rock band like Fall Out Boy. Rather, it’s a purposefully unpolished, occasionally soulful collection of riffs on the band’s established talents and distinctive sound. If you like Jimmy Eat World, you will enjoy this album. In fact, the more I listened to ‘Chase This Light,’ the more I enjoyed it.


That being said, here are my highlights and lowlights:

Highlights - Big Casino [First track starts the album off on a high note, sets the tone for the rest of the listening 'journey'], Feeling Lucky [a relief after the dragging Gotta Be Somebody's Blues], Here It Goes [I enjoyed the harmonizing of the vocals here], Firefight [my personal favorite, good balance between the dissonant vocals and guitar, steps outside the 'I'm a teenager with big dreams' trope and exhibits a little more imagination, demands attention]

Lowlights - Carry You [Slows the overall tempo, somewhat maudlin, not my favorite song], Gotta Be Somebody's Blues [they're trying for eerie and searching, but miss the mark by overshooting], Chase This Light [as the title track, I had some expectations for this song that were not realized by the actual piece, it was one of the cornier tracks on the album]

Finally, not a matter of opinion is that ‘Chase This Light’- like any music worth listening to- should be listened to at top volume; preferably while driving fast, walking through a crowd, or doing some soul-sucking chore like emptying the dishwasher. It might get you a noise complaint from the neighbors, but it will be worth it.

If you enjoy this album, I would recommend Angels and Airwaves, Shiny Toy Guns, and Mates of State.

Sunday, December 16, 2007

The Downward Spiral pt.2

Monday, December 10, 2007

The End of the Television As We Know It


NBC, Newscorp, FOX, Bravo, Scifi, FX, and more have recently created a website with which they stream their hit (and otherwise) shows for free to viewers across the world. The site is called Hulu, and it might just be the first step in the destruction of television.

Hulu streams hundreds of episodes from many of the most popular series on television with limited commercial interruptions (less than on TV) and no service charge. The medium quality videos are played on a smooth, ergonomic interface with decent sound quality.

The system is not without flaws however. Though the comment system seems like a nice addition to the experience of watching Heroes and The Office, I can see it becoming extremely out of hand. There is a reason that there are no user comments on television....

I foresee many hateful people and trolls posting asinine comments and spoilers simply for the sake of angering others. Without constant moderation on all of the thousands of videos posted on the site, the system for leaving comments will be littered with inane hate-speech and show-ruining garbage.

With some hard work and commitment, all of the networks that have posted videos on the site could see a markable increase in web 2.0 profit (if this whole writer strike things EVER gets fixed...). When the site comes out of closed beta I will write another check up on the so-far-quality service.

~Mike

_\\//

The Downward Spiral pt.1

Sunday, December 2, 2007

My Short Story

As hinted in a recent comment, I will be posting a short story that I wrote, in 3 parts (as soon as I finish it). It took me a while to get the story drafted and the process of finalizing it is taking me forever. Thanks to a friend for copy-editing it (this friend will hopefully be guest-writing in the meantime until I get the story finished). Thanks for the patience and readership as I get this story done.

~Mike

_\\//

Friday, November 30, 2007

So Close. Maybe Next Time

A friend introduced me to Armor for sleep last year and I had mixed feelings. I really enjoyed some of their songs, while I felt others were over-simplistic and rehashes of other songs. I finally found some time to listen to their new-ish album Smile For Them and had similar, mixed reviews.

The CD opens with the generic Smile For the Camera. The song is loud and fast and indistinguishable from any other Armor For Sleep track. Track 2, the pre-released Williamsburg, sounds equally repetitive, though it seems the writer had a purpose in writing the track. Though the instrumentals be nigh identical to other AFS songs, the lyrics are half-decent and redeem the song in my opinion. Apparently the singer doesn't like Williamsburg and had a bad time there... or so I gather.

I can see how some people really like Armor for Sleep and I can accept that, but it is just not for me. As the third track (Somebody Else's Arms) embodies, the songs by AFS are all much too melodramatic and whiny. I know that some people enjoy listening to that sort of thing, but as stated above, I don't. The lyrics:

Well it's only love it's not real anyways.
You're gonna die in somebody else's arms
And I have to live with that.

Epitomize my point. They cover all of the bases for sensational, suburban, self-centered music. An apathetic veil is thrown up with the lines about love's pseudo-existence, Death, and the fact that the artist's life is terrible because of the first two tenants.

How can they look more cliched
I don't think they could look any more cliched

Tracks 4 and 5 are equally forgettable and soft-core morbid. The next track has the whiny, soft intro I come to expect from AFS, but with a catchy and likable background. I kept waiting for the track to start and for me to like it, but I found that the intro never ended. Funny that the only song I really liked until then on the album was 1:49 long.

End of the World has a satisfactory instrumental (as the rest of their discography), but it is unique in that the lyrics are delivered in a tolerable pace with some nice effects. I liked this track despite the presence of the aforementioned tenants of AFS. The track reminded me of some Lostprophets when they weren't screamo and weren't straight pop-rock. I have very few complaints about the song and won't avoid it when listening to my library.

The na-na-na-ing of the next song, Stars In Your Eyes, seemed a little out of place and a little bit more Bullets and Octane for me, though I do like the Bullets and Octane. Songs like this give me faith that the band will find itself later in their career. It was so close to being a good song in my opinion, and almost great. Some of the lyrics sounded almost Modest Mouse-ish with an almost Bullets sound. If they can later find a way to synthesis the sounds into their own unique new sound, I will become an avid fan of Armor For Sleep.

The band is musically solid, but I just don't like listening to the type of music they sometimes make. I am torn because I want to like them, but I just don't enjoy listening to their music. The instrumentals on all of their CDs are catchy (though sometimes repetitive) and the lyrics are sometimes poetic and solid, but whiny and annoying at others. Maybe if the band showed some consistency I could like them more.

It is also hard to say bad things against a band who references such a fantastic author as Chuck Palahniuk. In the months before Smile For Them was released, a video on their site featured a quote from the Chuck P. book Survivor. Times when they make such references give me hope for the band that maybe when they mature a bit (in sound and age) they will find better lyrics to supplement their promising instrumentals and propitious themes.

~Mike

_\\//

Saturday, November 24, 2007

Testing The Waters: Mass Effect

To say that this is an In Depth review would not due justice to Mass Effect because I have only played it for 8 hours. That seemingly large chunk of time played is not nearly sufficient enough to make any meaningful comments about the game. For this reason, every remark I make will have an assumed "so far" after it.

Playing through the opening cut-scene didn't instill me with that sense of awe that I expected. The somewhat cliched character backstory options that are chosen in character customization were limited and somewhat uninspired. Whether your character is a colonist, Terran, or "spacer"; the game plays out in pretty much the same way (so far... you see what I mean?). Mass Effect gives the player a little taste of the story with a trip through your ship, The Normandy, before viciously throwing into a combat situation.

As stated by the guys at Penny Arcade said, the game does not give much of any tutorial apart from the small text boxes with cryptic messages and unimportant information. By the time you figure out what the hell is going on in the duck-and-cover fighting, your are thrust out of the fires of combat into a political battle on the beautiful Citadel. Without giving away story elements I can't say much. Suffice it to say, the Citadel is stunning.

Given the size of other Bioware cities (from KOTOR and Jade Empire), it can't be considered massive, however it is dense. The Citadel has lots of people doing their own thing. My favourite part of the city was that it doesn't feel as though you, as the player, are the only person there. People talk to other NPCs and walk around without you triggering any events. In fact, my favourite situation was diffusing a conflict between a Hanar (pictured, right) evangelist and a Human C-Sec (short for Citadel Security) officer.

The free-roaming elements of Mass Effect can be seen as a strong point and a weak one. Though there is a huge galaxy to explore and you can go to literally any of it, however there is a very formulaic and repetitive manner in which you explore planets. One instance of this repetition arises immediately upon being able to roam freely. The player is given 3 places of interest to investigate on top of all of the hundreds of side missions available. I decided to go for the jugular and find an ally of the big bad guy of the game. The mission told me that the ally was in the Artemis Tau cluster..... but that isn't very descriptive. The Artemis Tau cluster has 4 systems in it, and each system has a number of planets (from 1 to 10ish).

To investigate these planets I was forced to pick a system at random to investigate first. I chose a system and began my search by selecting a planet. Once selected on the galactic map, a small window opened with some information on the planet. This planet could not be landed on so I came to the conclusion that it did not hold the ally that I was searching for. After this, I chose another planet. It COULD be landed on. Could this be the planet that I was searching for? The Normandy dropped off my party in an assault vehicle named the MAKO (pictured, left) and I traversed the red sands.

Upon finding some very nondescript landmarks and a crazy sand worm, I returned to the Normandy and continued my search for the correct planet. This process continued for hours until I finally found the correct planet and found the villainous character. Through the journey I completed many side-quests and enjoyed myself, but I wish it was easier to get what you wanted without the searching.

I will post more of my findings from the vast pool that is Mass Effect at a later date so stay tuned! Same Bat-Time, same Bat-Channel (Please don't sue me Warner Brothers!).

~Mike

_\\//
(...or paramount)

Tuesday, November 20, 2007

First Impressions: Mass Effect

I have played Mass Effect for a couple hours now and feel I am qualified to make some preliminary opinions. Let me first say that I had unreasonably high expectations of this game (curbed only by the fantastic gentlemen at Penny Arcade), and this game has almost met them.

The blending of genres in Mass Effect is pretty solid. The tactical shooter combat fits well with the RPG elements of leveling up and acquiring new skills (similar to my opinions of Hellgate). I am surprised in that the combat is a real challenge. From watching videos, I expected the fighting to be easy and quick. My impression of the fighting is a tactical, pulse-pounding experience.

The gameplay is broken up between missions, which include fighting and the like, and time spent in cities. The city sections can drag a bit and become boring (especially due to the outrageously long elevator rides), though learning the back story of the galaxy and races is extremely intriguing. If you don't mind a break in the mindless fighting to learn a bit of sci-fi, then you shouldn't mind these sections. However if you are simply in it for the Shooter elements (and have no interest in the rich sci-fi story), the city portions of the game could be a deal breaker.

Another problem I have with the game is the terrible texture pop-in. It doesn't really detract from the game too much, but it is a glaring error in an otherwise-polished game. In almost all cut-scenes the models looks terribly textured for a second in which new textures cover it, and then a third layer covers the others to give the fantastic look of most environments. The one second problem makes me think that the revered Bioware rushed Mass Effect to shelves.

I will write a more in depth update later once I have some more game experience. From what I have seen so far, the game promises to be an exciting RPG with some fast-paced combat and an awesome story.

Until Next Time,
~Mike

_\\//

A State of Flux

I got Bloc Party's new single/small album the other day. The single is called Flux and was released on November 12th. The CD clocks in at 18 minutes which isn't bad for a single and contains some decent tracks.

Inevitably, my favourite track off of the single is Flux; which features a quick beat and some great electronic sounds. Initially listening to the song, I had mixed feelings. I later came to love it due to the campy music video and the meaningful lyrics.


The other tracks off of the album (The Once and Future King, Where Is Home?, and Emma Kate's Accident) are forgettable, but decent. The Once and Future King kind of reminded me of a Two More Years remix that I like, but the near instrumental Where Is Home? becomes annoying as does the depressingly slow and long Emma Kate's Accident.

The CD featured a great song and another wonderful addition to Bloc Party's repertoire for only £4.00. Check the album out if you like BP. I will write again later once I play Mass Effect!

Until Later,
~Mike

_\\//

Wednesday, November 7, 2007

The Gates of Hell Have Never Been So Inviting

I can't stop playing Hellgate. It is the most fun I have had playing a video game in a while. Though the character creation in the beginning of the game is kind of weak, you have hundreds of options to edit your character. Though the gameplay almost becomes repetitive, there are amazing climaxes in the story that are accompanied by epic levels with fantastic scenery and scary-as-hell bosses.

I love this game and wish more people I knew played it. It seems like playing alone is half of the fun, but getting a party of adventurers would triple the game's fun. The classes, though few in number, are varied enough to make the game repayable as each one.

The Hunter faction consists of the Marksman and the Engineer. The Marksman is a pretty generic sniper/rifleman. Playing as a marksman makes the game seem like a pretty solid FPS until a message comes up saying "Level up!" The skills expand on the gameplay and make it entertaining to no end. Being able to throw a grenade that increases in damage as you play the game may seem slightly uneventful until you add new combat stances and robot minion types as well.

Finding and customizing new weapons make the class infinitely more entertaining as you acquire new upgrades for your very own, tailor made BFG. Perhaps my personal favorite part of weapon customization is the visual change weapons go through as you upgrade them. You can SEE the new battary or scope or ammo type that you put onto your gun, making your character even MORE unique.

The wonderful folks at Massively.com wrote up a bit about the classes that I would be hard-pressed to outshine.

Until next time
~Mike

_\\//

Wednesday, October 31, 2007

Mind the Gap

I have been awaiting Hellgate London for the past month with bated breath. Today is finally the release and I just played for an hour and a half in what seemed like minutes. For those who don't know, Hellgate is an action/adventure/mmo/rpg/fps. You play it standard hack n' slash mode with the option to switch to a first person view. As you get kills you level up and get the oppertunity to get new skills and attributes. This is the most faithful reproduction of Diablo that I have seen since the genuine article.

The game is definitely entertaining, but I have some problems with it to get out of the way first. FIRST! The most glaring problem with the game is the atrocity of the graphics. They look pretty terrible.... I am running the game on medium/high settings (best my card can handle) and at times it looks like an N64. The models look ok, but the textures are pretty terrible. SECOND, its really easy.... I hope the difficulty picks up later, but it seems that I don't have to worry about health. I kill things so quickly that I rarely even get hit. Perhaps it is the nature of the Marksman class to just pwn really hard, but I was expecting more of a challenge. THIRD! Every part of this game's production seems botched. To participate in the beta, a preorder of the game was required. Not only that, but between the beta closing and the game release (a few weeks) the forums closed down. It seems Flagship is trying as hard as they can to destroy any vestige of a community. Also, the only reason I am writing now is that the servers required maintenance ON LAUNCH DAY! Come on guys, hammer out the bugs BEFORE the game is released.

Now the good part! I think the game is very entertaining. Playing an fps with skills and expandable equipment is fun. Adding in multiplayer co-op and a buy/sell mechanic and you have a game that is arguably more entertaining than WoW. I enjoyed every minute of my play, despite the shortcomings. I encourage anyone with 50 bucks and a desire for a new RPG or FPS or MMO to pick it up.

If you DO get it , I am Revik on Shulgoth

Wednesday, October 24, 2007

Legend of Zelda: Blogquest





I recently bought The Legend of Zelda: Phantom Hourglass with some gas money, and I am happy to say that I am not disappointed. I have yet to finish the game, but sources tell me that I am towards the beginning of the game still.

The game features a familiar Link-based story. This particular Link appears to be the same one from The Windwaker however. Those who played the Windwaker will remember Tetra, the pirate-lass-turned-princess, who makes a return as the damsel in distress in the .... sequel?

I had misgivings as to the quality of a Windwaker sequel keeping up to par on a hand-held system. With a style so unique and graphics-heavy, I worried that the game would pale (or fail) in comparison to the previous entry in the series. I am happy to say I was surprised.

The game fits into the dual-screened, minimized, style of the DS fantastically. The graphics are decent, the sound is great Zelda music, and even the controls are... decent. I was iffy initially with the entire touch-screen controls, but later came to love them (along with most of the things in the game). At times the controls felt clumsy and I swung a sword when I meant to walk or I did a spin attack instead of roll, but I really can't complain that much.

Another big complaint of mine is the difficulty factor of the game. Hopefully it will scale up as I play, but I really can't see that happening. I constructed this handy graph here to show my experiences with the level of difficulty (and definitely did not copy it from a physics lab...)















Check it out, Phantom Hourglass is a great Zelda game in a string of phenomenal pieces of game-art.

Until Next Time, Live Long and Prosper _\\//
~Mike

Friday, October 19, 2007

A Crappy Band in the Parlance of Our Times

Complete with repetitive lyrics and forgettable guitar riffs, As Friends Rust has established its place as a generic garage band in its authoring of "A Trophy Band in the Parlance of Our Times". The CD opens with a promising, Sublime-like grunge song with a mildly catchy beat. This credit to the band ends 40 seconds into the song. A bland chorus with unintelligent lyrics assaults the listener.

The raspy voice of the singer misses the endearing qualities of Rancid's Tim Armstrong and comes off at best annoying. The moronic words spewing forth from front man Damien Moyal's gutteral throat are accompanied by lame guitar riffs that fail to do more than drown out the sub-par vocals and drums. The simplistic bass lines are barely audible under the aural slaughter of the rest of the band's murderous rampage of suckitude.

With song titles like "More than Just Music, It's a Hairstyle" and "The Most Americanist" It appears that As Friends Rust attempted to come off as witty and endearing, but succeeded only in making unfortunate listeners like me thanks some form of God that there is more to listen to than this garbage.

I will remember very little of this album, not because it was obscenely short (clocking in at 17 minutes), but because it was bland, generic, and generally a shitty excuse for a nu-metal carbon-copy of Limp Bizkit's best album (I have no idea what that might be).

Regrettably yours,
Mike

Wednesday, October 17, 2007

Crazy Times at Costello Music

The Fratellis deliver an upbeat, light-hearted, poppy jaunt in there newest hit, Costello Music. The CD opens up with the plucky guitar and the slurred vocals of Henrietta. The song features some fantastic sounds that aren't quiet singing and aren't quiet playing instruments, but are fun none-the-less.

The radio-friendly hit Flathead follows with equally memorable banjo and vocals. The humorous lyrics accompany some fun, mindless gang vocals and some strange sounds to make the song an instant pop-rock hit. Being featured on an iPod commercial didn't hurt the song's success.

The rest of the album features similar tracks with varying tempo, but the same general feel. An exception being Doginabag which, despite having a strange name, is much slower as well as Whistle for the Choir. Both songs sound strange coming from such a fast and upbeat band.

Listening to this album's unique feel definitely convinced me to add The Fratellis to my list of favorite bands. I can't wait to see another album from them.

Here is some video goodness with an MP3 for the same song. Henrietta:



~Mike

_\\//

Tuesday, October 16, 2007

To Too Large a Divide They Have Sworn

For the sake of the Blog War, I was supposed to write a negative review of Soilwork's new album "Sworn to a Great Divide". The only problem with this setup is that I love the album. Love it a lot... because I couldn't find it in my literary heart to badmouth the fantastic piece of metal, I got my little sister (she is 12) to write what she thought. Enjoy:

I disliked the album. I disliked the album because I couldn't understand what they were saying. I also don't think their very talented for just screaming on the top of their lungs. Most of the songs sound the same too. I cant tell the difference between them all. Some of the songs have too long of introductions; I thought they were instrumentals for a little. I didn't enjoy listening to this album.

In closing, check the album out. I thought it was metal at it's finest. Enjoy the glorious metal, stabbing you mercilessly in the ears:

Sworn to a Great Divide

Breeding Thorns

~Mike

_\\//

Monday, October 15, 2007

In Rainbows OR Begun, The Blog Wars Have

Wednesday, September 26, 2007

An Acceptable Trek Substitute





Contrary to the name of this blog, I am a die hard Star Trek fan . However that doesn't mean that I haven't recently begun to harbor a love for the fantastic remake of the sci-fi legend Battlestar Galactica. I arrived late to the boat of Battlestar Galactica with its fourth season starting up in december.

I bought the first season for a modest fee and watched it with a fervor. I ate through the season with a tenacity unseen since I finished Star Trek: The Next Generation. I loved every minute of the depressing, space drama that is Battlestar Galactica.

For those who don't know, back in the late 70's there was a hallmark sci-fi series called Battlestar Galactica. It was created, riding on the coattails of the Original Start Trek, and had a cult fan base. Throughout the years after the shows cancellation, prominent fans have worked on a recreation of the beloved series.

In 2003 the dream was made a reality. A miniseries was put into the works by Fox to act as a sort of pilot for a new series. The miniseries was successful and the folks at paramount decided they wanted the show back on the air. The series started back up with some similar aspects to the original series, but with a whole new storyline.

I love the plot and the characters (some great acting), and pretty much everything about the show. It features all of the science and robots and space ships of Star Trek, but with a grittier, more real feel to it. The creators of BSG aren't afraid to kill large numbers of characters, while it seems the people behind Star Trek shied away from the slaying of prized characters.

Instead of single ship on ship battles, the combatants in BSG are chiefly the Viper attack fighters. These are single manned vessels that are outrageously maneuverable, but rather prone to blowing up under fire. These Vipers are piloted by ace pilots aboard the giant, carrier-like ship the Battlestar Galactica.

A favorite bit of mine is the cinematography in the series. When watching the epic space battles of the series, the view focuses in and out rapidly at first as if someone was filming the fight from another place. Some may find this annoying, but I find that it makes the skirmishes more visceral and real (despite the fact that they are fighting robots in space... more real)

Battlestar Galactica is engrossing and entertaining, and a perfect addition to anyone's sci-fi library. If you liked the exploits of Kirk or Picard (or even Sisko and Janeway), give BSG a chance. You can find it on DVD at book and movie stores (for an inflated price) or on iTunes for a pretty respectable amount.... or you may be able to find it somewhere for free..... **subtle wink**. It may not be Star Trek, but it can fill the science fiction void until the new film comes out.

Until Next Time Live Long and Prosper _\\//,
~Mike

Tuesday, September 11, 2007

The Rebirth of Westerns?

I saw 3:10 to Yuma on Sunday and was very impressed. I expected a half-assed spaghetti western with a re-re-recycled plot, but what I got was a solid (though somewhat floundering) attempt at a serious western film.

The film stars Christian Bale and Russel Crowe as a poor rancher and a murderous outlaw, respectively. Bale swears to take Crowe to meet teh 3:10 train to Yuma prison for the $200 dollar reward. He needs the money so that he can continue to feed his family and pay off a large debt to a ruthless business man.

Throughout the film we see the shifting paradigms of the cliched outlaw and lawman. We see that the holier-than-thou bounty hunter was not as good as he pretended to be and that despite his streak of violent crimes, Crowe has a sense of honor and dignity

The film was a bit slow, but the culmination of the plot, waiting for the train was exciting and made up for the drag towards the middle of the story. Understandably, the plot was predictable. It is hard to make a western that ISN'T cliche, but 3:10 tried its best to break the mold without straying to far from the western roots. It seemed to find a balance between originality and Westernness....

Check it out if you get the chance. It was a solid B+ in my book.

Until next time, Live long and prosper _\\//,
~Mike

Sunday, September 9, 2007

Palahniuk and Me

I have recently discovered an author who engrosses me fully in any work I read. His name is Chuck Palanhniuk. He is the author of such books as Lullaby, Invisible Monsters, Rant, Survivor, Choke; and most popularly, Fight Club.

Like most people, when I was told that he wrote Fight Club I immediately responded, "There was a book?!". The next day I visited the book store and picked up fight club (Choke and Survivor too). The next day I had finished Fight Club and had anxiously started on the second book. The books keep me interested totally, for better or for worse.

Having completed 2 Palahniuk books and started another, I think it is safe to say that all of his books feature a disturbing satire on modern life. I have read criticisms of his works that mention that Palahniuk is purely a shock author, but I find that hard to agree with. Despite the gratuitous nature of his writings, Palahniuk always delivers a hard-hitting interpretation of society and its worst aspects.

Fight Club offers a glaring look at the materialism of society. Entrants of Fight Club are described as "a generation raised by women" who need a way to express their manliness. They engage in fights with each other to feel alive and to break the monotony of everyday life. As with the fight clubs in the story, the popularity of this work has become national. Most people are at least somewhat familiar with the story through the hit movie for good reason. It was very good. Like the book, the movie fails to disappoint and is a solid, entertaining, 2 hours with one of the best plot twists ever.

The second work I read is definitely rated R for sheer frequency of sex in the book. Choke follows the misadventures of a pitiable sexaholic who works at a Williamsburg-esque colonial theme park. He attends sexaholics anonymous every week, not to attend meetings, but to have some fun with other addicts in the bathroom. With my attempts to spare the reader of some gross images, I can not really explain the graphic and disgusting nature of these 'scenes' in the book.

Apart from the unsettling sex, Choke delivers a deep look into the life of a hopeless man who refuses to accept his lack of control. Despite his base encounters and constant wondering of "What would Jesus NOT do?", the main character comes off as a hopeless protagonist. His skewed childhood and lack of guidance comes off, not as an excuse, but as an ample reason for the ruin of his moral compass.

As I start another Palahniuk book, Survivor, I can see that it is still superfluously nauseating, but satisfying deep. I can only hope that the rest Palahniuk's books are exciting and philosophical.

Until next time, Live long and Prosper _\\//
~Mike

Sunday, September 2, 2007

As I Emerge from the Deeps of Rapture

Bioshock is definitely impressive. In fact, it ALMOST lived up to my expectations. The game is stunning from many standpoints. Graphically it is one of the prettiest games released for the Xbox 360. Atmospherically it is unrivaled. When it comes to gameplay, the near unlimited combos utilized in combat is astonishing. And now that I have almost run out of adjectives I will explain Bioshock in more detail, as I am sure 50% of the bloggosphere has already done.

Following up to my demo review, the game immediately throws you into action as you try to help some guy find his family. Due to cave ins and locked doors you must take a super-round about way of getting to the desired location and you get an introduction to the flora and fauna of the underwater hell. It is hard to say much about your objectives under water without giving away some plot points in the very secretive story, suffice it to say that the fantastic story telling keeps the play from getting boring.

I found myself wandering around Rapture for fun while the game's help mechanic tried to get me to move on in the mission. I would be exploring and enjoying myself when a message would come up telling me how to access my map. I am sure there is a way to turn that function off, but it was a little intrusive while I tried to delve deeper into Rapture.

The combat and the intuitive weapon system didn't disappoint at all. In fact I really enjoyed how you had to prepare for a fight a few minutes before hand. It made the combat seem more deliberate and fulfilling when you finished a fight victoriously. The best example I have of this is found when trying to take down a Big Daddy. The behemoth can't be taken down by simply emptying bullets into it. Before initiating combat with a Big Daddy I would set traps and map out an escape route and load up all of my gun's armor-piercing rounds to maximize damage. It made the game seem like a steampunk hunting sim at certain points.

One of my favorite parts of the game is found once you finally DO slay a big daddy. Without the giant guardian, the little girl that he protects is defenseless. The Little Sister carries a substance needed by all denizens of Rapture called ADAM. Once you vanquish a Big Daddy you can choose whether to kill the Little Sister and receive the maximum amount of ADAM or you can use a special device (given to you in a very ambiguous plot point) and let the Little Sister live and only receive a fraction of the ADAM. "What the hell would you take less ADAM for!" say the heartless. "For humanities sake!" I reply. Letting the Little Sister live awards with with half the ADAM, but the "Mother" of the Little Sisters rewards you for every three Little Sisters you save. I prefer being a nice guy, even in video games, so I let the Sisters run free in Rapture.

My few qualms with 2K's nautical odyssey are as follows. The game REALLY isn't that open-ended. Yes you can go wherever you want, but you must follow the one plot line. I was hoping for the option to give my loyalty to whatever side I chose in Rapture's civil war, but I was conscripted to a static side. Another problem of mine is that the game is too easy! There is no consequence of dying at all. If you perish in combat you are automatically reborn a few yards away at a Vita-Chamber. Apart form being a bit of a nuisance, dying is no big deal! Also, you are never lost in Rapture because you have a very nice, complete map and an arrow that leads you to your next objective. I am kind of put off at the ease of the game, but in all Bioshock is such an enjoyable experience that ease is no problem.

I love Bioshock. I really do, and I would recommend it to anyone who has a 360. And if you don't have a 360 I would recommend you go buy one and Bioshock 'cause it is a great experience that everyone should enjoy. Go out and get Bioshock despite the lack of multiplayer and its ease. They are not a detriment to the game at large.

Until next time, Live Long and Prosper _\\//
~Mike

Scratching Rapture's Surface

Sorry for the delay, but I am back!

The Bioshock demo was released a few days ago on the Xbox Marketplace, and I must say I am impressed. I had very high expectations for the game and the demo only affirmed my suspicions of greatness. I would recommend that anyone with an Xbox 360 download the demo and try it out with an open mind.

The demo starts off with a bit of background on the, until now, hazy story. The main character is sitting on a plane, talking about something that I am sure will end up a big part of the plot. The plane crashes into the Atlantic Ocean. The player gains control of the protagonist after the planecrash in the ocean. Being surrounded by flaming wreckage, you are forced to swim to an odd looking edifice, sticking out of the water. Stairs lead up to a door which, in turn, leads into the ominous entrance of Rapture.

After a short walk, the player enters a small submersible that leads into Rapture Major. But before you can get to exploring you are given a short introduction on rapture via a projector and record from the mysterious creator of Rapture, Andrew Ryan, which lays down the objectives and philosophy behind rapture.

I was stunned by the attention to detail graphically and otherwise. The game's atmosphere really makes the player believe that they are in the 1960s with a sort of claustrophobic, panicked feel. I really dug the ambiance and the creator's ability to convey it without taking control from the player. There were no cut-scenes in a traditional sense in the demo (Apart from the opening title-sequence), but I still received all of the story elements that were intended for me to understand.

The gameplay was fun, but I can see a little bit of repetitiveness arising later in game. I hope the game doesn't fall to a
"explore the level and collect a power-up" formula, but I feel the story will carry it above that. The combat delivers a visceral, panicked feel especially when armed only with a wrench. The insane citizens of Rapture (or Splicers are they came to be known) are a perfect enemy as they deliver small bits of dialog as they charge towards you with murderous intent. "I didn't mean to kill her! I Swear!" Shouts one Splicer as he rushes towards the player while wielding a lead pipe.

The real meat and potatos of combat is reached a few minutes after the demo begins. The character finds a syringe with a "Plasmid" in it. After injecting himself with it, he is empowered with the ability to shoot electric shocks from his hand. The game boasts many different kinds of Plasmids that players will be able to discover and implement into combat.

Plasmids require a substance called EVE to work. EVE operates in a similar fashion to mana in any other game. Upon using a Plasmid, your EVE bar lowers. After multiple casts of any Plasmid, the bar becomes totally diminished and requires another syringe injection. EVE hypos are found in a multitude of places from the corpses of Citizens to trash cans. Certain other, single-use, items such as Pep Bars and Cigarettes also increase EVE slightly and can be found strewn across Rapture's barren surfaces.

I read somewhere that players will be able to find different types of ammunition for guns found in Rapture, but there were no instances of the weapon upgrades in the demo. Other, non-upgraded weapons, include a wrench, a revolver pistol, and a Thompson "Tommy Gun" machine gun.

Playing the demo, I can't wait until August 21st when it is released. I will see if I can tear myself away from the game to write a review once I get it. The next update will include some sort of music or movie review. Hopefully I see something standout soon.

Until next time Live Long and Prosper _\\//,
~Mike

Hardboiling Isn't Just for Eggs Anymore! (part 2)



Upon visiting EB Games, I was informed that Stranglehold isn't released until August 28th. Disappointed, I went home and saw that a demo was available starting the next day on Xbox Live! I waited a couple of hours for the demo to download and in the mean time watched the basis for the game, Hardboiled. The film stars Chow Yun Fat as Inspector Yuen "Tequila", a bad-ass cop who fires two guns and never reloads.

Hard Boiled has to be one of the most action-filled, violent movies I have witnessed in a long time. The film opens with an action scene in a tea house filled with innocent people. Tequila and a few other cops crash a shady deal going on and mayhem ensues. The baddies open fire on everyone, hoping to hit the cops, and Tequila and company have to dodge bullets, protect as many innocents as they can, and try to apprehend the main baddies behind the deal. the scene ends with hundreds dead, but I won't spoil the rest.

In my personal opinion the best scene in the movie is towards the end where two characters (no spoilers here!) fight through wave after wave of anonymous bad guys while blasting off shots from their guns with seemingly bottomless magazines. The men discuss the nature of friendly fire and how it effects policemen mentally. The scene is a two minute and forty second continuous shot using one hand held camera. It was truly amazing cinematography.

Hard Boiled featured some of the most exciting action sequences I have ever seen. Not only did the quality of the action scenes awe me, the quantity of the gripping battles kept me reeling as well. I read on Wikipedia that the film's final death count was as high as 307. (it was voted the movie with the 3rd highest on-screen body count ever). I have yet to count the bodies for myself as I watch again, but it is sure I will watch again if only to see the brutal skirmishes again.

I read somewhere that Hardboiled is a "cult film" and if that is so, I am glad to be part of the cult. I loved the movie the whole way through, from the sarcastic jokes (upon saying he will live in a Jazz Club, Tequila is told he will get lots of Sax), to the glamorized police life, to the over-the-top violence. Hard Boiled has been added to my list of favorite films and is a definite must-see for anyone who enjoys Tarentino and doesn't mind some subtitles.


After watching the masterpiece of cinema, I played the Stranglehold demo. It was a very entertaining couple of minutes that displayed some of the movie's strongest points in an interactive media.

Playing as Tequila, you dive through the air, perform impossible feats of agility, and take down hundreds of un-named bad guys with relative ease. The Hero wields his trademarked a kimbo Beretta 92 pistols and performs familiar, ballet-like dives and rolls all while dodging bullets.

One of my favorite aspects of play that I saw in the demo was the unique cover and mobility system implemented. Upon running into a table or counter Tequila slides across it or along it's surface instead of taking cover behind it. You can still dive behind cover in a intuitive system, but the game makes it easier to keep moving in the true Tequila fashion. Add to this system, bullets whizzing around and a liberal splash of slow motion and you get some interesting Gun-fu.

The game boasts the "most destructible environments in any video game" After playing the demo and watching a few videos, I don't doubt that claim at all. Upon entering a crowded market, Tequila is barraged with bullets. Running through he environment, the boxes and tables of the crumble under the bullets. Whenever a bullet collided with any solid object, be it anything from a neon sign to a stone pillar, the object in question was demolished by the gun fire.

Destructible environments with slow motion diving, coupled with context-sensitive actions make this a game definitely worth buying. The demo showcased these very exciting elements of play that guarantee my purchase of the game. More reviews of the game will follow once I actually purchase it, on August 28th.

Enjoy some Stranglehold game play footage with creator commentary :)

Live long and prosper _\\//
~Mike


Hardboiling Isn't Just for Eggs Any More (part 1)

This is just a small update before a bigger one later:


I am currently watching Hot Fuzz again. It has to be one of my favorite films of all time. The film has some great SimonPegg whom I do love. In it is not only Simon Pegg, but also some fun British humor with a couple great action sequences. The film itself is a bit long, so if you plan on watching it make some time or watch it in a couple parts. It isa definite 'spiritual successor' to Shaun of the Dead, despite the genre change. Give it a watch!

Stranglehold comes out tomorrow and I must say I am excited. for those unfamiliar, it is a game based on the character Inspector Tequila (Played by Chow Yun Fat in the movie Hard Boiled). I really hope it lives up to all the hype. I will be HOPEFULLY getting it tomorrow after work and I will write a big review of my thoughts once I play it for a bit. Look forward to That!


Until tomorrow! Live long and prosper _\\//
~Mike

The Lonesome, Crowded, Blogosphere

REPOST FROM VOX


I began watching Simon Pegg's sitcom entitled Spaced the other day. The first episode was mildly entertaining and 100% British. The show features Simon Pegg as a youngis h man who was recently kicked out of his girlfriend's apartment. Tim (Simon Pegg's character) works at a comic book shop and does some work as a struggling artist on the side. Through a strange twist of circumstances he meets a dysfunctional woman who also is out of an apartment and they decide to room together, despite having no previous relation.

The majority of the first episode consists of the homeless team trying to get to know each other enough to pretend that they are a couple. They need to pretend, of course, because the landlord of their would-be apartment would frown upon two strangers living with one and other.

So far, it is a mildly funny, refreshingly British, and wholly entertaining sitcom. Additional reports will follow as I watch more episodes.

In other news, I recently acquired a new punk album entitled Keep Your


Heart by The Loved Ones. Despite their seemingly unintimidating name, The Loved Ones deliver an album of solid, aggressive punk rock. The singer's scratchy voice fits the sound of the speedy and energetic guitar to produce a sound that is similar (to my ears) to Rancid (sans the British accent).

On top of decent sound, The Loved Ones deliver some surprisingly deep lyrics. Call me cynical but I tend to expect simple angst and rebellion in punk lyrics. Keep Your Heart breaks the mold with some meaningful and *gasp* tender lyrics while still keeping the quick pace and raw sound. My only complaint is that as that the album ends faster than the music plays as the record clocks in at 31 minutes.

In conclusion, The local band proves solid with their pumped up, albeit short, debut album Keep Your Heart. I await The Loved One's next foray into the music scene impatiently.

Until next time Live long and prosper,

~Mike